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Course Outline
Day 1
- Configuring a VR development workspace
- Preparing a VR presentation area
- Key considerations regarding various headsets and their significant impact on experience design
- Characteristics of available controllers and their effect on design choices
- Installing software required for VR development
- VR Hello World: Creating a white cube on the floor
- Principles of interaction design
- Overview of the VR development workflow
Day 2
- Exploring the Unity workspace
- Exercise: Constructing an experience entirely within the editor
- Building standalone Unity applications
- Behavior scripting in Unity
- Exercise: Creating a simple solar system (scripting and geometry)
Day 3
- Importing 3D models into Unity
- Rendering fundamentals* (lighting, textures, shaders)
- * Advanced rendering techniques are not covered in this training.
- Leveraging the Unity Asset Store
- Event-driven programming in Unity
- Processing VR controller input
- Exercise: Interacting with planets (user interaction in VR)
Day 4
- Movement mechanics in VR: Technical and design aspects (teleportation, translation, dash movement)
- Exercise: Implementing teleport functionality
- Exercise: Switching between models
- Exercise: Dropping points of interest
- Exercise: Switching between points of interest
Day 5 (Optional)
- Exercise: Furniture catalog
- Exercise: Placing furniture
- Exercise: Adjusting interior lighting
- Exercise: Changing the time of day
Day 6 (Optional)
- Designing and prototyping multi-user experiences
Requirements
- Requirements:
- VR hardware and VR-compatible workstations (Windows OS), along with sufficient floor space for each participant to test applications comfortably.
28 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like