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Duration 21 hours
Course Outline
Foundations of SimLab Composer Ultimate
- Interface and workspace overview.
- Project initialization and navigation techniques.
- Core principles of organizing 3D scenes.
Modeling and Scene Construction
- Creation and importation of 3D models.
- Managing geometry and object hierarchies.
- Assembling intricate scenes.
Texturing and Material Application
- Applying and modifying materials.
- Handling textures and surface characteristics.
- Basics of lighting for visual realism.
VR Export from SimLab Composer
- Preparing models for VR compatibility.
- Optimizing assets for real-time rendering performance.
- Exporting VR projects from the SimLab environment.
Getting Started with Meta Quest 3
- Unboxing and initial setup procedures.
- Account configuration and system settings.
- Navigation, interaction methods, and core features.
Connecting SimLab Composer and Meta Quest 3
- Defining the workflow for VR deployment.
- Transferring SimLab VR projects to Meta Quest 3 devices.
- Testing and refining immersive user experiences.
Practical VR Application
- Hands-on sessions using SimLab projects on Meta Quest 3.
- Scenarios for interactive collaboration and presentation.
- Resolving common technical issues.
Wrap-Up and Future Steps
Requirements
- A solid grasp of 3D design principles.
- Proficiency with general computer graphics tools.
- Knowledge of VR concepts is advantageous, though not mandatory.
Target Audience
- 3D Designers.
- Professionals in training and visualization.
- IT personnel supporting VR initiatives.