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Duration 21 hours
Course Outline
Familiarization with SimLab Composer Ultimate
- Review of the interface and workspace layout
- Initializing projects and navigating the toolset
- Core concepts of 3D scene structuring
Modeling and Scene Construction
- Generating and importing 3D assets
- Managing geometry and hierarchical structures
- Building intricate scene compositions
Materials and Texturing
- Application and modification of materials
- Handling textures and surface attributes
- Foundations of lighting for visual fidelity
VR Exporting from SimLab Composer
- Readying models for VR output
- Tuning assets for real-time rendering efficiency
- Outputting VR-compatible projects from SimLab
Getting Started with Meta Quest 3
- Unboxing and initial configuration
- Setting up user accounts and preferences
- Exploring navigation, interaction, and core features
Connecting SimLab Composer with Meta Quest 3
- Defining the workflow for VR deployment
- Migrating SimLab VR projects to the Meta Quest 3
- Validating and polishing the immersive experience
Practical VR Application
- Live session applying SimLab projects on Meta Quest 3
- Collaborative and presentation-based scenarios
- Resolving common technical issues
Conclusion and Future Directions
Requirements
- A solid grasp of 3D design principles
- Hands-on experience with standard computer graphics software
- Prior knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D Designers
- Professionals in training and visualization
- IT personnel responsible for VR project support