Whether delivered virtually or in person, our live Game Development training courses guide participants through interactive, hands-on exercises. This approach demonstrates how to effectively utilize game engines, programming languages, and core design principles to build engaging, interactive games, taking them from initial concept all the way to final deployment.
Game Development training is offered as either "online live training" or "onsite live training". Online live training (also known as "remote live training") utilizes an interactive, remote desktop environment. Onsite live training can be conducted locally at client premises in Prague or within NobleProg’s corporate training centers in Prague.
From Prague Main Train Station (Praha hlavní nádraží)
Take tram 9 from Hlavní nádraží toward Sídliště Řepy.
Get off at Újezd.
Walk about 10 minutes toward Malostranské náměstí / Prokopská.
Continue along Prokopská to 296/8.
Alternative: Take the metro C from Hlavní nádraží → Muzeum, change to metro A → Malostranská, then walk across Malá Strana. This involves more walking.
From Prague Bus Station — Florenc
Take metro B from Florenc toward Zličín.
Get off at Můstek.
Change to metro A toward Nemocnice Motol.
Get off at Malostranská.
Walk approximately 10–15 minutes to Prokopská 296/8.
This instructor-led, live training in Prague (online or onsite) is aimed at intermediate-level game developers and AI enthusiasts who wish to integrate AI agents into gaming applications effectively.
By the end of this training, participants will be able to:
Understand the role of AI agents in modern gaming.
Develop decision-making systems using decision trees and finite state machines.
Implement pathfinding algorithms such as A* for in-game navigation.
Apply reinforcement learning techniques to create adaptive AI behaviors.
Optimize AI performance for real-time gaming environments.
This instructor-led, live training in Prague (online or in-person) is designed for artists, game developers, and complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, and other media.
Upon completing this training, participants will be able to:
Create animations and visual effects using Blender.
Incorporate curves, surfaces, metaballs, and hair particles to simulate realistic 3D motion.
Gain an introduction to non-destructive modelling and animation techniques.
Export 3D models and assets to game engines, 3D printers, or other software.
This instructor-led live training in Prague (online or on-site) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, and other media.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Use the tools for UV mapping/unwrapping, sculpting, and rendering 3D models.
This instructor-led, live training in Prague (online or on-site) targets game developers and UGC creators at beginner to intermediate levels who want to design, develop, and publish interactive and monetizable experiences for Fortnite players.
By the conclusion of this training, participants will be able to:
Comprehend the basics of UEFN and its function in generating user-generated content for Fortnite.
Navigate the UEFN interface, configure projects, and handle assets efficiently.
Create and release custom Fortnite experiences using worldbuilding and landscaping utilities.
Utilize fundamental programming concepts via the Verse scripting language.
Collaborate on UEFN projects and prepare for monetization opportunities within Fortnite.
This instructor-led, live training in Prague (online or onsite) is aimed at intermediate-level to advanced-level 3D artists, game developers, and visualization professionals who wish to leverage their skills in Autodesk 3ds Max and learn how to create immersive real-time experiences in Unreal Engine.
By the end of this training, participants will be able to:
Understand the key differences between 3ds Max and Unreal Engine workflows.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Create and customize materials, textures, and shaders in Unreal Engine.
Set up dynamic lighting and global illumination for real-time rendering.
Implement interactivity and gameplay mechanics using Blueprint visual scripting.
Optimize assets and scenes for real-time performance and efficiency.
This instructor-led live training in Prague (online or onsite) is designed for artists, game developers, and complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led session on Prague utilizes Unity, Blender, and Visual Studio to construct industrial virtual environments. Participants will design 3D models, optimize assets, and program C# logic for control system integration. Practical labs ensure proficiency in simulation and digital twin applications.
This instructor-led, live training in Prague (online or onsite) is designed for game developers seeking a comprehensive understanding of UE5 and how to utilize it to create stunning real-time content.
Upon completion of this training, participants will be equipped to:
Gain knowledge of and insight into the new features introduced in the UE5 release.
Leverage UE5’s real-time 3D capabilities to generate realistic visuals.
Explore and construct visual worlds and games.
Learn and master fundamental game design principles.
Produce cutscene animations.
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Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
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