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Course Outline

Curves and Surfaces

  • Tools and structure
  • Bézier and NURBS
  • Transforming objects
  • Shapes and splines

Metaballs and Hair Particles

  • Tools and structure
  • Adding and editing meta objects
  • Using Grease Pencil
  • Modifying particles

Animation and Rigging

  • Keyframes and keying sets
  • Using armatures for rigging
  • Applying the lattice modifier
  • Constraints, actions, and drivers

Markers, Shape Keys, and Motion Paths

Non-destructive Modelling

  • Introduction to Geometry Nodes
  • Introduction to Animation Nodes

Rendering 3D Scenes

Render Engines in Blender for Animation

  • Eevee, Cycles, and Workbench
  • Using cameras, light objects, and materials
  • Shading nodes and color management
  • Freestyle non-photorealistic (NPR) rendering
  • Using layers and passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting files to Alembic
  • Using the Collada module
  • Exporting files as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Basic computer usage experience
  • Familiarity with 3D modeling concepts

Audience

  • Artists
  • Game developers
  • Complete beginners
 14 Hours

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