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Course Outline

Handling Media Devices

1. Browser Permissions via navigator.permissions

  • Accessing hardware:
    • Webcam
    • Microphone
  • Optional permissions:
    • Geolocation
    • Notifications
    • Clipboard (read/write)
  • Querying permission status
  • Limitations and browser compatibility considerations

2. Accessing Media Devices with navigator.mediaDevices

  • Listing available devices
  • Managing device changes

3. Cross-browser Compatibility

  • API implementation:
    • navigator.permissions.query()
    • navigator.mediaDevices.enumerateDevices()
    • getUserMedia()
  • Strategies for Safari fallbacks

4. Managing Media Devices

  • Initializing devices: getUserMedia(constraints)
  • Defining media constraints
  • Initiating and terminating media streams
  • Responding to device changes

5. Recording with MediaRecorder

  • Controlling streaming and recording start/stop
  • Downloading recordings in .webm format
  • Real-time waveform visualization

Optional Add-ons:

  • Converting to .wav format using ScriptProcessorNode
  • Visualizing audio FFT spectrum
  • Displaying volume levels in decibels
  • Voice recognition integration with webkitSpeechRecognition

Peer Connection

1. Signaling Servers

  • Options for bidirectional channels:
    • WebSocket
    • Socket.io
    • SignalR
  • Structuring messages
  • Building a simplified WebRTC client
  • Completing the full signaling workflow

2. Video Chat via WebRTC

  • Architecture: Node.js + ws
  • WebRTC client implementation: RTCPeerConnection
  • Local end-to-end testing

Optional Features:

  • Ending calls (closing connections and stopping media)
  • Group calling (support for multi-user rooms)
  • Simple token-based authentication

3. Screen Sharing

  • Utilizing getDisplayMedia()
  • Architectural design and options

4. Session Description Protocol (SDP)

  • Overview and components
  • Interpreting SDP data
  • Codecs:
    • Audio and Video codecs
    • Negotiation and control
    • Implementation of fallback strategies

5. WebRTC Statistics via getStats()

  • Understanding different types of statistics
  • Interpreting statistical data
  • Visualizing live bitrate and jitter
  • Strategies for quality adaptation

6. All topics are

  • Applied through hands-on use cases

Requirements

This course is tailored for frontend and full-stack developers, technical architects, and engineers who are creating real-time communication features for browsers, such as video chat, screen sharing, or audio streaming. Participants are expected to possess a solid understanding of JavaScript and web technologies, with prior experience in Node.js and WebSocket-based communication being advantageous but not mandatory.

 14 Hours

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Price per participant

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