Course Outline
1. GUIDING PRINCIPLES
Examine the fundamental principles of user-centred design
Introduction to ISO9241 as a critical standard in the field of usability
Distinguish clearly between usability and user experience
Accurately identify user needs and objectives
2. USER RESEARCH
Outline the appropriate components of use
Formulate effective methods for interviewing target audiences
Differentiate between observation and interpretation
Collect and analyze high-quality user data
Formulate effective research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Recognize potential users of your product or system
Develop product personas and interpret their specific needs
Apply Hick’s Law to understand the relationship between interface choices and cognitive load
Manage and define the key elements of user stories
4. MEASURING USABILITY
Assess usability through metrics of effectiveness, efficiency, and satisfaction
Leverage behavioral data to evaluate design concepts
Select design alternatives using A/B testing methods
Understand the significance of iterative design
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent experience
Establish effective flows between users and products or services
Systematically organize, structure, and label content, functions, and features
Distinguish between implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for user interface design
Define the concept of progressive disclosure
Clarify the distinction between interaction design and information architecture
Highlight the role of consistency in user interface design
7. VISUAL DESIGN
Develop user interface designs that leverage universal visual design principles.
Evaluate the quality of page layouts
Select suitable interactive controls within user interface design
Enhance research insights through eye-tracking methodology
8. INTERFACE PROTOTYPING
Select appropriate prototyping methods, such as paper or digital prototypes
Differentiate between prototypes and sketches
Explore multiple design solutions before finalizing a specific approach
Create paper prototypes in a practical manner
9. USABILITY EVALUATION
Apply Jacob Nielsen’s Usability heuristics and other relevant usability principles
Identify various forms of usability evaluation
Document data derived from usability evaluations
Assess system usability by applying established usability heuristics.
Requirements
No prior specific requirements are necessary to participate in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!