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Course Outline

1. GUIDING PRINCIPLES

Examine the core principles of user-centered design.

Explore ISO 9241 as a key standard in the usability field.

Distinguish clearly between usability and user experience.

Identify user needs and goals with confidence.

2. USER RESEARCH

Identify the essential components of usage.

Master techniques for interviewing target audiences.

Clarify the distinction between observation and interpretation.

Collect and analyze high-quality user data.

Develop effective research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their specific needs.

Understand Hick’s Law, which defines the relationship between the number of user interface choices and cognitive load.

Manage and define the elements of user stories.

4. MEASURING USABILITY

Define usability through the lenses of effectiveness, efficiency, and satisfaction.

Utilize behavioral data to distinguish between effective and poor design ideas.

Select among design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Transform disorganized information into a structured experience.

Develop an appropriate flow between the user and the product or service.

Organize, structure, and label content, functions, and features.

Contrast the implementation model, mental model, and conceptual model.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive control for user interface design.

Easily define the concept of progressive disclosure.

Differentiate between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Choose the correct interactive control in a user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and electronic.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before settling on a specific one.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jakob Nielsen’s Usability Heuristics and other usability principles.

State the various types of usability evaluation.

Record data from usability evaluations.

Evaluate the usability of systems by applying usability heuristics.

Requirements

No specific prerequisites are required to enroll in this course.

 28 Hours

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