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Course Outline

Basic Concepts of Programming

  • OOPS concepts
  • Understanding software
  • The concept of organized vs. unorganized structures in programming
  • The importance of software

Why Apple and iOS

  • The case for iOS
  • History of Apple
  • iOS History
  • Apple’s Unique Selling Proposition (USP)
  • What Apple is known for
  • User Experience (UX) vs. User Interface (UI)

Development Environment

  • Requirements for the development environment
  • Xcode and the iOS SDK
  • Apple Developer Registration
  • Common reasons for application rejection
  • Human Interface Guidelines

Xcode iOS Projects

  • Xcode overview
  • Creating an iOS project
  • Running applications on simulators and real devices

Swift Basics

  • The transition from Objective-C to Swift
  • Key features of Swift
  • Variables
  • Constants
  • Hello World in Swift
  • Creating UILabels programmatically

Image Animation and Image Loading

  • UIImageView
  • Basic UIView and UIImageView animations
  • Playgrounds
  • Lazy loading of images
  • Lazy properties

Swift Classes and Scenes

  • Creating Swift classes
  • Memory management
  • Strong and weak references
  • Initializers and deinitializers in Swift
  • Protocols, Hashable, and Printable
  • Inheritance
  • Creating scenes
  • Implementing View Controllers
  • Playgrounds

Life Cycle and Responder Chain

  • View Life Cycle
  • Application Life Cycle
  • Responder Chain – touchBegan, touchMoved, etc.
  • NSTimer

Adaptive Layout

  • Storyboards vs. Xib
  • Support for multiple devices
  • Icon sizing and device orientation
  • Building a user interface programmatically
  • Outlets and Actions
  • Protocols – Required and optional
  • Memory management

Notifications and Localization

  • Push Notifications – Silent and standard
  • Localization

Overview of Objective-C

  • Properties
  • Categories
  • Function syntax
  • Property attributes: readWrite and readOnly

Social Media Integration in iOS:

  • Facebook Integration
  • Twitter Integration
  • Mail Integration
  • Integrating third-party apps

UI Components in iOS:

  • UITextField
  • UITextView
  • UISegmentedControl
  • UISlider
  • UISwitch
  • UIProgressView
  • UIPageControl
  • UIStepper
  • UIScrollView
  • UIPickerView
  • UIActionSheet
  • UIWebView
  • SearchBar

Other Basic Components in iOS:

  • Groups and folders
  • Closures
  • Tuples
  • URLSession
  • URLRequest
  • UIAlertView
  • UIActivityIndicatorView
  • Access modifiers: internal, public, private
  • Guard statements
  • Optionals

Threading in iOS:

  • Grand Central Dispatch (GCD)
  • NSOperationQueue
  • Main Thread and Background Threads

User Interaction

  • Buttons and event handlers
  • Pan gesture recognition
  • Tap gesture recognition
  • Custom Table Views
  • Collection View basics

Multiple Screen Applications

  • Table Navigation
  • Tabbed Applications
  • Navigation Controllers
  • Presenting controllers and various presentation/push animations

Location Services

  • Position and Altitude
  • Compass Direction

Device Access and Storage

  • File Storage
  • Music Library Access
  • CoreData and SQLite in iOS
  • Keychain
  • User Defaults
  • PLists
  • NSSearchPath
  • Directory concepts and app security

Speech Framework

  • Speech to text
  • Text to Speech

Multipeer Framework

  • Sending data between devices
  • Connecting multiple devices

Networking

  • Network Access
  • JSON Serialization and Deserialization
  • REST Web Services
  • Basics of XML Parsing

Uploading an App to the App Store

  • iTunes Connect
  • Developer Portal – Provisioning profiles
  • Deployment and distribution
  • Running apps on real devices
  • Uploading apps to the App Store

Sample Applications

  • Dots Game: https://itunes.apple.com/app/the-dots-free/id850315430
  • Notes App
  • Contacts App
  • Fetching data from a server using an open API, creating a table view to populate data, displaying details, implementing a search bar, and using CoreData to save data offline
  • A project based on the participant's own idea

Requirements

Participants must have prior experience with at least one programming language.

 35 Hours

Number of participants


Price per participant

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