Course Outline
Basic Concepts of Programming
- OOPS concepts
- Understanding software
- The concept of organized vs. unorganized structures in programming
- The importance of software
Why Apple and iOS
- The case for iOS
- History of Apple
- iOS History
- Apple’s Unique Selling Proposition (USP)
- What Apple is known for
- User Experience (UX) vs. User Interface (UI)
Development Environment
- Requirements for the development environment
- Xcode and the iOS SDK
- Apple Developer Registration
- Common reasons for application rejection
- Human Interface Guidelines
Xcode iOS Projects
- Xcode overview
- Creating an iOS project
- Running applications on simulators and real devices
Swift Basics
- The transition from Objective-C to Swift
- Key features of Swift
- Variables
- Constants
- Hello World in Swift
- Creating UILabels programmatically
Image Animation and Image Loading
- UIImageView
- Basic UIView and UIImageView animations
- Playgrounds
- Lazy loading of images
- Lazy properties
Swift Classes and Scenes
- Creating Swift classes
- Memory management
- Strong and weak references
- Initializers and deinitializers in Swift
- Protocols, Hashable, and Printable
- Inheritance
- Creating scenes
- Implementing View Controllers
- Playgrounds
Life Cycle and Responder Chain
- View Life Cycle
- Application Life Cycle
- Responder Chain – touchBegan, touchMoved, etc.
- NSTimer
Adaptive Layout
- Storyboards vs. Xib
- Support for multiple devices
- Icon sizing and device orientation
- Building a user interface programmatically
- Outlets and Actions
- Protocols – Required and optional
- Memory management
Notifications and Localization
- Push Notifications – Silent and standard
- Localization
Overview of Objective-C
- Properties
- Categories
- Function syntax
- Property attributes: readWrite and readOnly
Social Media Integration in iOS:
- Facebook Integration
- Twitter Integration
- Mail Integration
- Integrating third-party apps
UI Components in iOS:
- UITextField
- UITextView
- UISegmentedControl
- UISlider
- UISwitch
- UIProgressView
- UIPageControl
- UIStepper
- UIScrollView
- UIPickerView
- UIActionSheet
- UIWebView
- SearchBar
Other Basic Components in iOS:
- Groups and folders
- Closures
- Tuples
- URLSession
- URLRequest
- UIAlertView
- UIActivityIndicatorView
- Access modifiers: internal, public, private
- Guard statements
- Optionals
Threading in iOS:
- Grand Central Dispatch (GCD)
- NSOperationQueue
- Main Thread and Background Threads
User Interaction
- Buttons and event handlers
- Pan gesture recognition
- Tap gesture recognition
- Custom Table Views
- Collection View basics
Multiple Screen Applications
- Table Navigation
- Tabbed Applications
- Navigation Controllers
- Presenting controllers and various presentation/push animations
Location Services
- Position and Altitude
- Compass Direction
Device Access and Storage
- File Storage
- Music Library Access
- CoreData and SQLite in iOS
- Keychain
- User Defaults
- PLists
- NSSearchPath
- Directory concepts and app security
Speech Framework
- Speech to text
- Text to Speech
Multipeer Framework
- Sending data between devices
- Connecting multiple devices
Networking
- Network Access
- JSON Serialization and Deserialization
- REST Web Services
- Basics of XML Parsing
Uploading an App to the App Store
- iTunes Connect
- Developer Portal – Provisioning profiles
- Deployment and distribution
- Running apps on real devices
- Uploading apps to the App Store
Sample Applications
- Dots Game: https://itunes.apple.com/app/the-dots-free/id850315430
- Notes App
- Contacts App
- Fetching data from a server using an open API, creating a table view to populate data, displaying details, implementing a search bar, and using CoreData to save data offline
- A project based on the participant's own idea
Requirements
Participants must have prior experience with at least one programming language.
Testimonials (1)
He's an experienced trainer with a real life experience in the topic he was teaching. That led the course to cover the most important topics which interests any developer working in the field, and small details would be easily overseen if he was not working in this platform. Moreover, he was giving the course using the latest versions of is and Swift (10 \ 3) and that is a huge advantage to be adapting such new technology in short time.