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 Duration 21 hours (3 days)

Course Outline

Foundations of Augmented Reality

  • Understanding AR: exploring key concepts, historical context, and current applications.
  • The mechanics of AR: examining sensors, camera inputs, and the basics of computer vision.
  • An overview of ARCore’s capabilities and the range of supported devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and setting up device debugging.

ARCore Core Components and APIs

  • Understanding motion tracking and environmental awareness mechanisms.
  • Leveraging plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Manipulating 3D models, textures, and materials within an AR environment.

Hands-On Project Development

  • Designing and building an AR-based commercial simulation app.
  • Creating interactive interfaces and features for product visualization.
  • Implementing fundamental user interactions, including touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Applying best practices for performance optimization, user experience, and data management.
  • Preparing comprehensive documentation and project assets for final presentation.

Capstone Project

  • Designing and developing an AR prototype tailored for commercial education.
  • Demonstrating and evaluating the technical functionality of the project.
  • Conducting a pedagogical evaluation and discussing potential practical applications.

Conclusion and Future Directions

Requirements

  • A basic understanding of Android development or the Unity interface.
  • Familiarity with 3D graphics concepts and mobile application structures.
  • A keen interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors within technology and innovation programs.
  • Developers and content creators looking to build AR applications.
  • Educators seeking immersive tools for both academic and commercial environments.

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