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Duration 21 hours (3 days)
Course Outline
Foundations of Augmented Reality
- Understanding AR: exploring key concepts, historical context, and current applications.
- The mechanics of AR: examining sensors, camera inputs, and the basics of computer vision.
- An overview of ARCore’s capabilities and the range of supported devices.
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project settings and setting up device debugging.
ARCore Core Components and APIs
- Understanding motion tracking and environmental awareness mechanisms.
- Leveraging plane detection, light estimation, and the depth API.
- Implementing Cloud Anchors to enable shared AR experiences.
- Manipulating 3D models, textures, and materials within an AR environment.
Hands-On Project Development
- Designing and building an AR-based commercial simulation app.
- Creating interactive interfaces and features for product visualization.
- Implementing fundamental user interactions, including touch, rotation, and scaling.
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Applying best practices for performance optimization, user experience, and data management.
- Preparing comprehensive documentation and project assets for final presentation.
Capstone Project
- Designing and developing an AR prototype tailored for commercial education.
- Demonstrating and evaluating the technical functionality of the project.
- Conducting a pedagogical evaluation and discussing potential practical applications.
Conclusion and Future Directions
Requirements
- A basic understanding of Android development or the Unity interface.
- Familiarity with 3D graphics concepts and mobile application structures.
- A keen interest in educational technology and interactive digital media.
Target Audience
- Faculty members and instructors within technology and innovation programs.
- Developers and content creators looking to build AR applications.
- Educators seeking immersive tools for both academic and commercial environments.