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Duration 21 hours
Course Outline
Augmented Reality Fundamentals
- Exploring AR: key concepts, historical context, and modern applications
- Technical mechanisms: sensors, camera input, and the basics of computer vision
- An overview of ARCore's capabilities and compatible device ecosystems
Development Environment Setup and Configuration
- Installing and setting up the ARCore SDK for Android Studio and Unity
- Integrating necessary libraries, build tools, and project dependencies
- Configuring project settings and establishing device debugging workflows
ARCore Components and API Usage
- Understanding motion tracking mechanisms and environmental awareness
- Applying plane detection, light estimation, and depth API features
- Implementing Cloud Anchors to enable shared AR experiences
- Managing 3D models, textures, and materials within AR scenes
Hands-On Project Development
- Designing and building an AR-based simulation application for commercial contexts
- Creating interactive user interfaces and product visualization features
- Implementing fundamental user interactions such as touch, rotation, and scaling
Integration, Testing, and Deployment
- Conducting tests on compatible Android devices to ensure stability
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Applying best practices for performance optimization, UX design, and data management
- Preparing documentation and project assets for final presentation
Capstone Project
- Designing and developing an AR prototype for commercial education
- Demonstrating and evaluating the technical functionality of the solution
- Reviewing pedagogical effectiveness and discussing practical real-world applications
Requirements
- Familiarity with the basics of Android development or the Unity interface
- Understanding of 3D graphics concepts and mobile application structures
- Interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors in technology and innovation programs
- Developers and content creators with an interest in AR applications
- Educators seeking to implement immersive tools in academic or commercial settings