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 Duration 21 hours

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: key concepts, historical context, and modern applications
  • Technical mechanisms: sensors, camera input, and the basics of computer vision
  • An overview of ARCore's capabilities and compatible device ecosystems

Development Environment Setup and Configuration

  • Installing and setting up the ARCore SDK for Android Studio and Unity
  • Integrating necessary libraries, build tools, and project dependencies
  • Configuring project settings and establishing device debugging workflows

ARCore Components and API Usage

  • Understanding motion tracking mechanisms and environmental awareness
  • Applying plane detection, light estimation, and depth API features
  • Implementing Cloud Anchors to enable shared AR experiences
  • Managing 3D models, textures, and materials within AR scenes

Hands-On Project Development

  • Designing and building an AR-based simulation application for commercial contexts
  • Creating interactive user interfaces and product visualization features
  • Implementing fundamental user interactions such as touch, rotation, and scaling

Integration, Testing, and Deployment

  • Conducting tests on compatible Android devices to ensure stability
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Applying best practices for performance optimization, UX design, and data management
  • Preparing documentation and project assets for final presentation

Capstone Project

  • Designing and developing an AR prototype for commercial education
  • Demonstrating and evaluating the technical functionality of the solution
  • Reviewing pedagogical effectiveness and discussing practical real-world applications

Requirements

  • Familiarity with the basics of Android development or the Unity interface
  • Understanding of 3D graphics concepts and mobile application structures
  • Interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors in technology and innovation programs
  • Developers and content creators with an interest in AR applications
  • Educators seeking to implement immersive tools in academic or commercial settings

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