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Course Outline

Introduction to Lua

  • Historical context
  • Objectives, features, and limitations of Lua
  • Available documentation and tutorial resources
  • Installing the Lua interpreter
  • Configuring and utilizing LuaRocks

Basic syntax and semantics

  • Identifiers
  • Comments and block comments
  • Global variables and strict mode enforcement
  • Local variables
  • Running standalone scripts and handling command-line arguments
  • Compilation units, chunks, expressions, and semicolons

Data types and data structures

  • Primitive types: nil, boolean, number, string
  • Object types: function, userdata, thread, table
  • Distinguishing between references/objects and primitive values
  • The pivotal role of tables in Lua

Introduction to tables and their versatility

  • Tables functioning as associative arrays
  • Tables functioning as numeric arrays and sequences

Basic control structures

  • Conditional statements: if, then, elseif, else, end
  • The while loop
  • The repeat loop
  • The simple for loop

Error handling

  • Contrasting return values with exceptions
  • Transforming return values into exceptions
  • Transforming exceptions into return values
  • Understanding error levels

Example programs

  • Evaluating polynomials
  • Breadth-first search implementation
  • Additional practice exercises

More about functions

  • Named arguments
  • Object-oriented function calls
  • Closures
  • Currying
  • Tail calls
  • Multiple assignment and return statements
  • Varargs

Iterators and co-routines

  • The generic for loop
  • Stateless versus stateful iterators
  • Distinguishing between iterators and co-routines

Metatables and metamethods

  • Implementing sets
  • The __tostring metamethod
  • Arithmetic metamethods
  • The __index and __newindex metamethods
  • The __len metamethod

Modules and packages

  • Utilizing existing modules
  • Creating new modules
  • Organizing modules into packages

Advanced tables

  • Implementing queues and stacks with tables
  • Representing graphs using tables
  • Matrices as tables
  • Linked lists as tables
  • String buffers

Metatables through examples

  • Proxies
  • Read-only implementations
  • Memoization
  • Dynamic programming using memoization
  • The Fibonacci sequence example

Environments

  • The relationship between global variables and environments
  • Free variables
  • The _ENV and _G tables

More about modules

  • Various approaches to module creation
  • Modules that modify behavior
  • Module initialization and argument passing
  • Using environments to build secure modules

Advanced iterators and co-routines

  • Producer, consumer, and filter patterns
  • Wrapping co-routines to create iterators
  • Stateless iterators for linked lists

Contributing to the Ecosystem

  • Uploading packages to MoonRocks

Functional paradigm in Lua

  • The map function
  • The reduce/fold function

Object-oriented Programming

  • Various OOP approaches
  • Inheritance strategies
  • Practical examples

A walkthrough of the Lua Standard Libraries

Compilation

  • Compilation processes
  • Evaluation
  • Interactions with the environment
  • Binary chunks

Garbage collection

  • Weak tables
  • Finalizers and the __gc meta-method

Lua bytecode and virtual machine

  • Generating bytecode from source code
  • Reading and analyzing bytecode
  • Overview of the Lua VM source code

C modules

  • Calling C code from Lua
  • Search paths and loading C modules

Calling Lua from C

  • The Stack
  • Error handling
  • Continuations

Handling Lua values and types from C

  • Arrays
  • Strings
  • Userdata
  • Metatables
  • Object-oriented calls
  • Light userdata

Memory management

  • Allocators
  • GC API

Threads in Lua

  • Co-routines versus threads
  • True multi-threading and Lua states

Requirements

Proficiency in at least one other programming language is required. Prior programming experience is essential. Familiarity with other scripting languages is optional but helpful for grasping Lua concepts more quickly.

 21 Hours

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