Applying SysML with MAGICDRAW Počítačový Kurz

Kód kurzu

sysmlmd

Doba trvání

21 hodiny obvykle 3 dny včetně přestávek

Požadavky

Understanding of systems engineering process.

Overview

This is a 3-day training covering principles of modeling, UML, SysML and use of MagicDraw following a case study, which demonstrates a typical model-based systems engineering approach.

The course:

  • Includes lectures and hands-on practice in using MagicDraw for systems modeling using SysML;
  • Explains major SysML concepts and diagrams;
  • Provides hands-on experience building system model examples;
  • Shows how to trace model elements in different views;
  • Explains how to use MagicDraw features efficiently;
  • Is based on a consistent modeling case study.

Audience:

  • System architects, system engineers, software architects and other stakeholders who will create and use models.

Methods:

  • Presentations, discussions, and case study-based practical assignments.

Course Materials:

  • Slides, case study model, and practical assignment descriptions.

Certificates:

  • Each participant receives NobleProg certificate indicating that he/she attended the training.

Návrh Školení

Introduction

  • Trainer and Participant Introductions
  • Introduction to modeling
  • Introduction to SysML
  • Introduction to MagicDraw
  • A Case Study Definition

Structural System Decomposition

  • Package Diagram Notation
  • Decomposing System into Packages
  • Modeling Package Dependencies
  • Practical Assignment: Modeling Package Structure

Analyzing User Needs

  • Use Case Diagram Notation
  • Identifying Actors
  • Identifying Use Cases
  • Use Case Relationships
  • Practical Assignment: Modeling Use Cases

Defining System Requirements

  • From Use Cases to System Requirements
  • Requirements Diagram Notation
  • Specifying Requirements
  • Defining Requirements Structure
  • Verifying Requirements with Test Cases
  • Requirements Relationships
  • Practical Assignment: Modeling Requirements

Defining Structural Blocks (Black Box View)

  • Block Definition Diagram Notation
  • Structural Blocks
  • Modeling Block Properties
  • Defining Relationships between Blocks
  • Defining System Data Dictionary
  • Practical Assignment: Modeling Black Box View of a System

Modeling Block Structure (White Box View)

  • Internal Block Diagram
  • Visualizing Block Parts
  • Linking Parts with Connectors
  • Defining Ports
  • Defining Item Flows and Interface Blocks
  • Practical Assignment: Modeling White Box View of a System

Modeling System Constraints

  • Defining Constraint Blocks
  • Binding Constraint Properties with Value Properties
  • Executing Parametrics
  • Practical Assignment: Modeling Parametrics

Designing State-Based System Behavior

  • State Machine Diagram Notation
  • Identifying States
  • Defining State Transition Events
  • Specifying Signals
  • Specifying Effects
  • Executing State Machines
  • Practical Assignment: Modeling Statemachines

Designing Control and Data Flows

  • Activity Diagram
  • Defining Activities
  • Specifying Parameters
  • Defining Actions
  • Modeling Control Flows
  • Modeling Data Flows
  • Executing Activities
  • Practical Assignment: Modeling Activities

Designing Communications

  • Sequence Diagram Notation
  • Modeling Lifelines
  • Modeling Messages
  • Decomposing Interactions Using References
  • Applying Interaction Fragments
  • Defining Timing Constraints
  • Practical Assignment: Modeling Interactions

Modeling Cross-Cutting Constructs

  • Logical and Physical Architectures
  • Allocation relationship
  • Allocations Display Options
  • Identifying Types of Allocations
  • Allocation Matrix
  • Practical Assignment: Building Allocation Matrix

Wrap up

  • Summarizing Training
  • Discussing Remaining Questions

Reference

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